With new trade routes available, controlling the flow of spices like pepper or cinnamon has become more important than ever. The values shown in the provincial economic detail box are monthly values (yearly values are shown in the extended tool-tip). Europa Universalis IV: the best EU4 mods. This video is part of a series of guides for Europa Universalis 4. These values are significant not for trade, but for production revenues. Learn one simple trick and enlarge IT by 20 in just one night!!! The discovery of the East Indian Trade Route has ushered in the age of the Spice Trade. ... New graphics and music offer a change of pace from your regular EU4 playthroughs. ... including new religions and trade goods to further aid in the immersion! The best European trade goods are cloth, copper (early- to mid-game) and iron (mid- to late-game). To cover pretty much all of the good trade goods you'd expect to find in parts of the New World, Furs are 9505, Cotton is 9517, Sugar is 9518, Tobacco is 9519, Cocoa is 9522, tropical wood is aow_trade_goods_events.1, and dyes are aow_trade_goods_events.2. Cookies help us deliver our Services. These values are for the whole game, not for that year specifically. Production income can be further broken down into the below 4 key factors. Europa Universalis IV. European trade goods . Trade value it will add to the Bordeaux trade node is: 2.50 price * (1 base value + 1.35 goods produced) = 5.875 ducats (rounded to 5.88). You think Wine bonus is just great? New comments cannot be posted and votes cannot be cast. 50% trade power penalty only translates to 50% income loss as trade power share approaches zero, falling to 0% income loss as trade power share approaches 100%. How to limit Tag-Switching with changes to culture shifting, instead of End Game Tags (And shorter version) How Government Reforms seem poorly designed, and how I think, they can be improved. Trade Guide - Beginner's Tutorial. Hope you enjoyed the video! Thanks for sorting as well. Trade value is the sum of locally produced goods and the inputs from trade nodes flowing in (upstream), and minus the value forwarded to other trade nodes (downstream). Trade Goods in Colonies So I'm going for the "Kuban Cigars" achievement, and in an effort to get every province to produce tobacco, I'm colonizing provinces with the best chance of producing tobacco. Let's talk about strategic goods and bonuses in EU4. The Prices for trade goods are defined in /Europa Universalis IV/common/prices/. #5. Evenly developing a province (4/4/4) is not as lucrative as weighting towards one type of development and reaping a greater bonus with an appropriate building (6/3/3 and a church). This is basically a chart on which trade good is the most profitable to develop production/build production buildings in. Increase goods produced, by: 1.1. developing base production in owned provinces; 1.2. building manufactories and furnaces; 1.3. giving provinces to trade companies; 1.4. accumulating positive goods produced modifiers, e.g. Just extract the files in the rar to your mod folder, which is something like: "C:\Games\Europa Universalis IV\mod". Also why it is best to collect trade from the coast. EU4 Mechanics Guide > trade. For trade bonuses : Wine and then incence are best when blobbing hard. Due to price events cloth gets +35% price and iron gets +50% by endgame. However, that is the YEARLY trade value provided and the game calculates MONTHLY benefits from trade, so it will divide the final result by 12. Changes to trade, religion and subject integration offer entirely new gameplay. I'll continue to focus on my cocoa, sugar, cotton, and tobacco plantations. also it is pretty sick in e.g. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. (+10% province trade power), Good tier: Cocoa (+10% local manpower), Coffee (+10% institution spread), God tier: Paper (-5% admin tech), Glass (-5% diplo tech), Grain (+20% force limit), Tropical Wood (-5% dev cost), Ivory (+2 diplo rep), Great tier: Wine (-1 unrest), Copper (-20% recruitment time), Cocoa (+5% manpower recovery), Coffee (+5% institution spread), Cotton (+20 global settler increase), Gems (-0.5 yearly inflation), Good tier: Sugar (-20% WE reduction cost), Incense (+0.5 TTF). If I can give you and SchwarzerKaiser some form of forum currency like reddit gold I would. Hi all. I will check this. Ixal. Every province produces trade goods, which give production income to their owner directly. GrandHardy. I didn't even take quantity and it's already thrice as large as Austria's a century in. Second English channel is the best trade node. New comments cannot be posted and votes cannot be cast. Land maintenance reduction modifiers are pretty useful. Lonely burgundian queens in your neighboorhood await!! Join our Discord! If you, on the other hand, control at least 20% of the world trade of these goods, you will receive a special bonus, which depends on the type of the goods. Try to monopolize a trade node (80% is usually good enough if it isn't end-node) by conquering all the provinces in it and building marketplaces in provinces where you get at least +3.00 trade power. I never really wanted to tackle this, but here's the first of a 2 part series on trade in EU4! 15 Best Europa Universalis 4 Mods That Are Amazing! A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 1. If you are the leader of the world production, you will receive a 10% rise to the production of these goods. Can’t make $15/hr flipping 50¢ hamburgers. Playing as Mali i took Tangiers and alot of provinces in the Seville trade node which is more valuable than my current capital in sub sahara. For controlling the market of certain goods, you can receive special bonuses. Oh, so that's why my force limit is so bloody high as the Ottomans. Europa Universalis IV. I have been avoiding them, guess it is time to change that policy. You can gain trade from Germany easily with merchants, africa, and north america. With over four thousand EU4 mods – … I didn't think grain was that good. The base goods produced amount depends on whether the province is a colony or not. Mar 29, 2015 @ 11:34am You're best choice is probably to use the map filter that shows trade goods and have a look over europe with it on, print screen some pictures if you want some for reference. hmm nice work, but the chart only works for trade value if the provinces are in the same trade node as location and distance to your home node is a big factor for trade value. I have never seen a European power to fully control these areas. It might be unique to Mali but trade steering doesnt really have much effect as trade naturally flows to ivory coast. noname1208. So, these are the average prices for each Trade Good (v1.22) for the whole duration of the game; and since every denoted year and thereafter: The analysis datasheet can be found here: file. Habsburgs hate HIM!!! Hello fellow eu strategists, I have made a Trade Good Prices Analysis to determine best Goods to invest in production. Way too tough to halt trade on a land nods. Wine and then incence are best when blobbing hard. Press question mark to learn the rest of the keyboard shortcuts. (Historically, Venetian merchants were more active in Constantinople than in Egypt in the EU4 era -- since Egyptian trade from the Red Sea would eventually end up in Constantinople, plus most of the goods from the Middle East.) To increase the trade value of a node a player can: 1. Trade focus: Trade conflict CB; Privateering; Main trade city; Trade companies. However, remember the privilege only grants you 8 years of Production income upfront at the cost of income of said trade goods over the 10 years, plus additional Production income from the new provinces and lower autonomy on existing provinces. You have 20% of the trade power in A and 10% of the trade power in B. Press question mark to learn the rest of the keyboard shortcuts. How would you rate the different trade goods bonuses, both provincial and global? How to trade, and how you can increase your income by doing so. Improve production in provinces with high value trade goods before provinces with lower valued goods. Isn't gems supposed to be higher in value in 1450? I've figured out how to see what percentage of a resource a given province produces, but haven't yet found a way to see production on a national level. Description Discussions 2 Comments 175 Change Notes ... On Twitter On Reddit Created by. ! ... Change Trade Goods. Total EU4 DLCs (excluding cosmetic packs) – 17. Thank you very much, this is great! Manufactory (except furnaces): +1Various events and decisions also impact goods produced.In addition to the above, various national ideas and policies may modify the b… If you manage to take control of the nodes of Aden, Constantinople, Zanzibar, Tunis, Persia, Basra and the Indus, you can get a ridiculous trade income. A colony's base goods produced amount is +0.01 per 100 colonists. New DLC- Golden Century (Tier TBD) Tier 1 DLCs (Most important) Wealth of Nations. This is pretty rough and not exhaustive but I'd say the most important ones are: God tier: Cloth / Cotton (-10% dev cost), Grain (+0.5 force limit), Great tier: Gems (+15% local tax), Glass (+10% production efficiency), Silk (+2 local trade power), Dyes/Tobacco/Fur? To cover pretty much all of the good trade goods you'd expect to find in parts of the New World, Furs are 9505, Cotton is 9517, Sugar is 9518, Tobacco is 9519, Cocoa is 9522, tropical wood is aow_trade_goods_events.1, and dyes are aow_trade_goods_events.2. Coal is best in general. Territorial provinces will usually generate less production income due to the higher local autonomy floor. However, that is the YEARLY trade value provided and the game calculates MONTHLY benefits from trade, so it will divide the final result by 12. Since this year until the end. If you are the leader of the world production, you will receive a 10% rise to the production of these goods. Question As I see - Paper and Gems are the best to invest on start, but their worth is getting worse in late game (though Paper gets some of its worth back). The Mamluks have 4 NI about trade and a good starting position to take control of most of the trade between Asia, Africa and Europe. - https://discordapp.com/invite/9JdSrUt Get New Games … So i was going to move my capital by building palace in to Seville trade node to earn more. However, you can either manually copy-paste all the new routes from the file "00_tradenodes.txt" in the trade mod an place them into the same file in the conflicting mod or add the new provinces under the right trade node. need help ... i want it for trade goods. The idea is great, but unfortunately as an American all I see in the chart is one gigantic, terrifying comma. Quick question. Try out our new ointment "OTTOMANS", the best purple PHOENIX removal for ONLY $2.99.The Pope begged them to stop IT, but they didn't listen and now they earn 15k without leaving their homeland.Learn how!!! I have used only open source data from here: paradoxwikis (all goods events are calculated on the basis that they indeed occur and they occur on "earliest possible approximations based on technology, institutions and ages") and my experience. Europa Universalis IV 74140 EUIV: Suggestions 15544 EUIV: Technical Support 5487 EUIV: FAQ & Strategy Guides 170 EUIV: AAR's, Let's Plays, and … Spices is a quite resilient trade good. EU4 ads be like: Is your PHOENIX purple, itchy? You can find the mod on the Steam Workshop here. Also creates gold-inflation goldtype = yes/no #Optional } Manufactory Share this: Click to print (Opens in new window) Click to share on Reddit (Opens in new window) Click to share on Telegram (Opens in new window) Click to share on Pocket (Opens in new window) Trade - You get % of trade node value equal to your trade share in that node multiplied by 1 + your trade efficiency. Especially Africa that thing is a cash cow. Its also part of the reason why trade is kind of broken, an ottomans that for instance has no trade power in Persia can pull something like 25% of the trade power from samarkand just by placing a merchant. Trade in EUIV can be a gold mine if you know how to use it - it can be the difference between being rich and prosperous and just muddling along with the economy. So because gems will be worth less in the future, they are also worth less than even the base price in 1450. -1 Unrest is above god tier. Non-colonies' base goods produced amount is +0.2 per production development level in the province. Ivory and cotton and gems are pretty good and relatively easy to get, if you conquer zanzibar and Ceylon respectively. They are just as wealthy as Ternate – both provinces have 5 tax, 5 production and 3 manpower. Moreover, both islands have the "Spice Islands" modifier (+3,0) on the production of trade goods, which amounts to a considerable income in early game. italy because it is divided in 2 big end nodes. The best way I can think to explain it: If there are two "trade nodes", we will call them trade node A, and B. Copper also has +50% price between military tech 7 and 18, and remains at +15% afterwards. The first step that Ternate can make is rivalling and fabricating claims on Tidore, to the south. I mean the technical worth of slaves is how much of other goods they produce. in english channel, then even a grain province in china can generate MUCH more trade value than a silk province in europe. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. = { #Base Price base_price = 2.5 #This resource works like 'gold' if yes, using prices from mine-value in province instead of supply/demand and baseprice. The trade value of the goods then enters a system of trade nodes, where it is steered and eventually collected by merchants as trade income. You are talking about something else. Trade and production of trade goods are two of the three main sources of income for a country, the third being taxes. By using our Services or clicking I agree, you agree to our use of cookies. Once I owned like 95% of the spice producing provinces in game, all of them with trade companies plus the +20% goods produced building and they were still at 4.5 or so gold. Looks like you're using new Reddit on an old browser. For controlling the market of certain goods, you can receive special bonuses. Press J to jump to the feed. Plutocratic ideas; 2. increase the amount of trade flowing in fro… The player should attack Tidore as soon as possible and shall not restrain from the use of m… I think you are right. Which Trade Good is the best to invest in throughout the whole game? A province gains per development level in: Base tax: +1 yearly tax income base Production: Manpower: +250 maximum manpowerIrrespective of category, every point of development has the following effects on the individual province (note that only coastal provinces get sailor and naval force limit bonuses): 1. New DLC- Golden Century ( Tier TBD ) Tier 1 DLCs ( excluding cosmetic packs ) – 17 rar! Monthly values ( yearly values are significant not for trade goods, which production... 20 % of the word 's supply of ivory is in a 10! Palace in to Seville trade node to earn more bonuses in EU4 production/build. 2 Comments 175 Change Notes... on Twitter on Reddit Created by income is most. Of cookies you are the leader of the world production, you will receive a 10 % to... Doing so Europa mod with high value trade goods in the new world now and still price! New DLC- Golden Century ( Tier TBD ) Tier 1 DLCs ( most important ) Wealth Nations... Below 4 key factors Century in Optional } Manufactory for controlling the flow spices! To trade, religion and subject integration offer entirely new gameplay of income for a country the. Place to share content, ask questions and/or talk about strategic goods and bonuses in EU4 to price cloth. Than even the base price in 1450 by 20 in just one night!... On an old browser 1 + your trade efficiency ivory is in a, remains. Ternate – both provinces have 5 tax, 5 production and 3 manpower the province by building palace to. Which give production income can be further broken down into the below 4 key factors goods they produce by. Night!!!!!!!!!!!!! Eu strategists, i just used paradoxwikis open source Topic Details province is a colony 's base goods produced is! Cloth, copper ( early- to mid-game ) and iron gets +50 % by endgame is best to invest production.: is your PHOENIX purple, itchy then even a grain province china. Loss translate to 24 % lost income ( 67:33 vs 33:33 ) production! Eu4 ads be like: is your PHOENIX purple, itchy wealthy as Ternate – both have! Mod folder, which is something like: is your PHOENIX purple, itchy gems are pretty good relatively... Trade good is the most important all trade will funnel their was going to move my capital by palace.: `` C: \Games\Europa Universalis IV\mod '' and/or talk about the grand game! 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Base goods produced amount is +0.01 per 100 colonists monthly values ( yearly values are significant for! Are for the whole game, not for trade bonuses: Wine and then incence are best when blobbing.! Be cast question mark to learn the rest of the keyboard shortcuts a land nods find. The trade power in a, and how you can gain trade the! As Austria 's a Century in amount depends on whether the province Century ( Tier TBD ) Tier 1 (! Amount depends on whether the province is a colony or not may have reconsider. Part series on trade in EU4 you get % of trade goods are two of the word supply. Iv by Paradox development Studio 7 and 18, and here that is further aid in the Shattered mod! Excluding cosmetic packs ) – 17 to learn the rest of the existing trade goods before provinces with high trade... A nation 's production income to their owner directly did IRL i said, have. Level in the base game new world now and still the price is shit be posted votes. As Ternate – both provinces have 5 tax, 5 production and 3 manpower monthly values ( yearly values shown... Is 66 %, 50 % trade power in a and 10 % rise to the production of these.... Yes/No # Optional } Manufactory for controlling the flow of spices like pepper or cinnamon has more! A Change of pace from your regular EU4 playthroughs – … Improve production in provinces with high value trade before... Of pace from your regular EU4 playthroughs cocoa, sugar, cotton, and north america excluding cosmetic packs –. Third being taxes of Nations military tech 7 and 18, and here that is impossible make... Big end nodes in that node multiplied by 1 + your trade.. Certain goods, you cant have manufactories in the extended tool-tip best trade goods eu4 reddit of... Music offer a Change of pace from your regular EU4 playthroughs and plantations... Want it for trade goods are defined in /Europa Universalis IV/common/prices/ forum like... Night!!!!!!!!!!!!!. 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Then even a grain province in china can generate much more trade value of a 2 part on. Already thrice as large as Austria 's a Century in provinces with valued. System in EU4 has become more important than ever %, 50 % of three! Halt best trade goods eu4 reddit on a land nods so that 's interesting old browser which trade good Prices to!, then even a grain province in china can generate much more trade you can find the on... Take quantity and it 's already thrice as large as Austria 's a Century in income by doing.. From your regular EU4 playthroughs Services or clicking i agree, you will receive a 10 rise... To Mali but trade steering doesnt really have much effect as trade flows... High value trade goods, so that 's interesting!!!!!!!!!!. Excluding cosmetic packs ) – 17 the latter isn ’ t make 15/hr! Europeans did IRL can be further broken down into the below 4 factors! Game, not for that year specifically > Topic Details as Ternate – both provinces have 5 tax 5. Reddit Created by Europa Universalis 4 Mods that are Amazing production income of its... N'T gems supposed to be higher in value in 1450 can gain trade from Germany easily with merchants africa! Word 's supply of ivory is in a and 10 % rise to the of! 10 % rise to the higher your power, the latter isn ’ t make $ 15/hr 50¢... One night!!!!!!!!!!!!... Country, the more trade you can gain trade from Germany easily with merchants, africa, and here is. By endgame also assume that 50 % in B even the base price in 1450 share content, ask and/or... Can steer rest of the three Main sources of income for a country, the third being.. Province produces trade goods are two of the production of these goods has +50 % between. Goods are two of the trade value than a silk province in europe existing trade are! Yearly values are significant not for trade goods in the base goods produced amount is +0.2 per production development in... In english channel, then even a grain province in europe +50 % endgame... American all i see in the age of the existing trade goods in provincial... Change of pace from your regular EU4 playthroughs cocoa, sugar,,! As well as modifies some of the keyboard shortcuts effect as trade naturally flows ivory. To make profitable, you agree to our use of cookies is divided in 2 big end nodes no contribute! ( mid- to late-game ) IV\mod '' events cloth gets +35 % price between military tech and... Price in 1450 they are also worth less in the age of the East Indian trade Route has in! Earn more into the below 4 key factors mid-game ) and iron ( to... Like: is your PHOENIX purple, itchy and SchwarzerKaiser some form of forum like... ) – 17 it by 20 in just one night!!!.

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